{"id":3976,"date":"2021-03-25T21:35:48","date_gmt":"2021-03-25T21:35:48","guid":{"rendered":"https:\/\/thenextweb.com\/?p=1344425"},"modified":"2021-03-25T21:35:48","modified_gmt":"2021-03-25T21:35:48","slug":"first-impressions-gary-grigsbys-war-in-the-east-2-improves-upon-a-masterpiece","status":"publish","type":"post","link":"https:\/\/www.londonchiropracter.com\/?p=3976","title":{"rendered":"First impressions: Gary Grigsby\u2019s War in the East 2 improves upon a masterpiece"},"content":{"rendered":"\n<p>The first name in hardcore digital wargaming is back with <i>Gary Grigsby\u2019s<\/i> <i>War in the East 2<\/i><i>.&nbsp;<\/i>I managed to get my hands on an early copy, so let\u2019s dive in!<\/p>\n<p><span>I\u2019ve only spent a few hours with the sequel to the legendary strategy game that set the bar for historical accuracy and detail, but I can already tell you: our patience has been rewarded.<\/span><\/p>\n<p><i>Gary Grigsby\u2019s War in the East 2<\/i><span> (we\u2019ll just call it <\/span><i>East 2<\/i><span> going forward) comes more than a decade after the launch of the original. That might seem like an inflated development period, but we\u2019re talking about one of the most in-depth strategy games ever made. <\/span><\/p>\n<p><i>East 1<\/i><span> has an almost storied appeal with war gamers. It\u2019s typically considered the penultimate \u201chard to learn, harder to master, and hardest to stop playing once you get into it\u201d kind of game. <\/span><\/p>\n<p><iframe loading=\"lazy\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/71hIWT4N6aI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen>[embedded content]<\/iframe><\/p>\n<h2><span>What\u2019s new?<\/span><\/h2>\n<p><span>There are dozens upon dozens of changes to the&nbsp;game ranging from new features to quality of life upgrades. Those familiar with the original should have no problem jumping right in, but there\u2019s still a lot of new things to get used to.<\/span><\/p>\n<p><span>It looks like air combat has been entirely redone. There\u2019s now a separate air phase where you can either let the AI handle ops or play the \u201cgame within a game\u201d of meta-managing your flying units. I didn\u2019t play with this too much, but I really enjoyed having air recon inform my ground movements in-between&nbsp;turns. It feels a lot more natural.<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1344451 aligncenter lazy\" src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot.jpg\" alt width=\"1640\" height=\"991\" sizes=\"(max-width: 1640px) 100vw, 1640px\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot.jpg 1640w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot-280x169.jpg 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot-447x270.jpg 447w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot-223x135.jpg 223w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot-796x481.jpg 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2ComparisonShot-1592x962.jpg 1592w\"><\/figure>\n<\/p>\n<p><span>Ground combat is also vastly improved. It\u2019s hard to gauge exactly where the changes are in just a few hours of gameplay, but it certainly feels like terrain plays a much bigger role. It also seems like things are handled at a more granular level in the game engine, the result of which is that it feels like there are greater rewards for micromanaging every piece on the board.<\/span><\/p>\n<p><span>However, amazingly, it also feels like you\u2019re punished much less for <\/span><i>not <\/i><span>micromanaging as much. You can now toss off the majority of the logistics and air duties to the AI in order to concentrate on pushing your battle lines forward and seizing objectives. It feels like having a toggle switch for \u201cbeer and pretzels mode\u201d or \u201cvictory now mode.\u201d <\/span><\/p>\n<h2><span>What\u2019s better?<\/span><\/h2>\n<p><span>Besides everything? <\/span><i>East 2 <\/i><span>has been lovingly crafted from the original. This isn\u2019t a spin-off, new take, or conceptual re-imagining. It\u2019s what happens when developers make a beloved game, set it free into the world for a decade, and then make improvements based on the feedback.<\/span><\/p>\n<p><em>[Read:<span>&nbsp;<\/span><a href=\"https:\/\/thenextweb.com\/dutch-disruptors\/2021\/03\/23\/how-to-use-ai-to-better-serve-your-customers\/\">How to use AI to better serve your customers<\/a>]<\/em><\/p>\n<p><span>For starters, <\/span><i>East 2<\/i><span> isn\u2019t just smarter and faster, it\u2019s much easier to navigate. In fact, there\u2019s so many quality of life upgrades, I\u2019d dare go so far as to call it accessible to beginners. And I\u2019m not the only one. Wargamer\u2019s Callum Bains said much the same in <a href=\"https:\/\/www.wargamer.com\/gary-grigsbys-war-in-the-east-2\/making-monster-wargames-accessible\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">their preview article<\/a>. <\/span><\/p>\n<p><span>Of course, by accessible, that doesn\u2019t mean you can just load it up and dive in like a game of Pac Man. The game comes with a 520-page manual that\u2019s absolutely chocked full of info. It also comes with several quick-info sheets, links to video tutorials, and several introductory scenarios. <\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1344452 aligncenter lazy\" src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen.png\" alt width=\"1640\" height=\"970\" sizes=\"(max-width: 1640px) 100vw, 1640px\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen.png 1640w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen-280x166.png 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen-456x270.png 456w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen-228x135.png 228w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen-796x471.png 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Victory-Screen-1592x942.png 1592w\"><\/figure>\n<\/p>\n<p><em>[Related:&nbsp;<a href=\"https:\/\/thenextweb.com\/basics\/2021\/01\/28\/how-to-get-over-the-intimidation-factor-and-start-loving-hardcore-strategy-games\/\">How to get over the intimidation factor and start loving hardcore strategy games<\/a>]<\/em><\/p>\n<p><span>Perhaps the most interesting change in <\/span><i>East 2<\/i><span> is the graphics. If you were expecting a complete overhaul to make it look sleek, modern, or fancy, you\u2019re going to be very disappointed. The graphics are much more polished than the original\u2019s, and they look great all the way up to 4K in my testing. But they\u2019re decidedly&nbsp;<em>retro<\/em> now. I really dig the commitment to maintaining the original aesthetic while simultaneously&nbsp;making it workable in the post-standard-definition world.&nbsp;<\/span><\/p>\n<p><figure class=\"post-image post-mediaBleed aligncenter\"><img decoding=\"async\" loading=\"lazy\" class=\"size-full wp-image-1344457 aligncenter lazy\" src=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress.png\" alt width=\"1640\" height=\"970\" sizes=\"(max-width: 1640px) 100vw, 1640px\" data-lazy=\"true\" data-srcset=\"https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress.png 1640w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress-280x166.png 280w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress-456x270.png 456w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress-228x135.png 228w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress-796x471.png 796w, https:\/\/cdn0.tnwcdn.com\/wp-content\/blogs.dir\/1\/files\/2021\/03\/WITE2-Velikie-Luki-Fortress-1592x942.png 1592w\"><\/figure>\n<\/p>\n<p><i>East 2<\/i><span> isn\u2019t a disco with a&nbsp;gold-plated mahogany bar and a giant dance floor, it\u2019s a dive-bar where you come to drink whiskey and win wars. Nobody cares how expensive the stools are. In other words, it still looks like a spreadsheet in 2021 because that\u2019s just <em>how it\u2019s supposed to look<\/em>. <\/span><\/p>\n<p><span>If you don\u2019t let the lack of snazzy animations and tanks that look like tanks put you off, you\u2019ll realize that <\/span><i>East 2<\/i><span> isn\u2019t conceding good graphics. It\u2019s giving you everything you need to enjoy the deepest possible command experience a WW2 video game has to offer \u2013 and absolutely nothing else.<\/span><\/p>\n<h2>What\u2019s the verdict?<\/h2>\n<p><span>So far, I haven\u2019t encountered any bugs or problems with the game. And I\u2019ve appreciated and enjoyed everything that\u2019s new or different that I\u2019ve come across. But it\u2019s going to take dozens of hours, if not hundreds, for me to decide whether it truly surpasses <em>East 1<\/em>. For now, I\u2019m content saying I believe it\u2019s a worthy sequel that improves on the original masterpiece. <\/span><\/p>\n<p><i>Gary Grigsby\u2019s War in the East 2 <\/i><span>is only available on the Slitherine\/Matrix home site&nbsp;<a href=\"https:\/\/www.matrixgames.com\/game\/gary-grigsbys-war-in-the-east-2\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">here<\/a>, starting today. <\/span><\/p>\n<p> <a href=\"https:\/\/thenextweb.com\/distract\/2021\/03\/25\/review-gary-grigsbys-war-in-the-east-2-world-war-two-strategy-improves-masterpiece\/\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The first name in hardcore digital wargaming is back with Gary Grigsby\u2019s War in the East 2.&nbsp;I managed to get my hands on an early copy, so let\u2019s dive in! I\u2019ve only&#8230;<\/p>\n","protected":false},"author":1,"featured_media":3977,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/posts\/3976"}],"collection":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3976"}],"version-history":[{"count":0,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/posts\/3976\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/media\/3977"}],"wp:attachment":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3976"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}