{"id":8805,"date":"2021-11-06T15:00:43","date_gmt":"2021-11-06T15:00:43","guid":{"rendered":"http:\/\/TheNextWeb=1372230"},"modified":"2021-11-06T15:00:43","modified_gmt":"2021-11-06T15:00:43","slug":"everything-you-wanted-to-know-about-the-metaverse-but-were-afraid-to-ask","status":"publish","type":"post","link":"https:\/\/www.londonchiropracter.com\/?p=8805","title":{"rendered":"Everything you wanted to know about the metaverse (but were afraid to ask)"},"content":{"rendered":"\n<p>In the wake of Facebook <a href=\"https:\/\/www.bbc.co.uk\/news\/technology-59083601\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">rebranding as Meta<\/a>, reflecting its focus on the \u201cmetaverse\u201d, <a href=\"https:\/\/www.ft.com\/content\/62d4652f-faec-4ef7-b642-1ae7b4262563\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Microsoft<\/a> has now announced it, too, will launch into this space.<\/p>\n<p>Meta has proposed that the metaverse will eventually allow us to engage across education, work and social <a href=\"https:\/\/twitter.com\/Meta\/status\/1453800021275545601\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">contexts<\/a>, while Microsoft looks to be focusing specifically on the realm of the virtual office for now.<\/p>\n<p>But what actually is the metaverse and to what extent should we believe that the vision being presented to us is really going to be central to our daily lives?<\/p>\n<p>The idea itself isn\u2019t new. Science fiction author Neal Stephenson coined the term \u201cmetaverse\u201d in his 1992 cyberpunk novel <a href=\"https:\/\/www.wired.com\/2021\/10\/geeks-guide-snow-crash\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Snow Crash<\/a>, presenting a 3D virtual world in which people, represented as avatars, could interact with each other and artificially intelligent agents.<\/p>\n<p>As with any big vision of a future that doesn\u2019t yet exist, many people have tried to stamp their own definitions on the metaverse. If the idea is new to you, it may help to understand some of the properties you can expect from a metaverse.<\/p>\n<p><strong>1. A virtual world:<\/strong> this is, in my opinion, the most important characteristic of a metaverse. You could explore it using a computer, gaming console, mobile, wearable technology or other device, experiencing 3D graphics and sound along the way. The idea is that this makes you feel more <a href=\"https:\/\/dl.acm.org\/doi\/10.1162\/pres.1997.6.6.603\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">present<\/a> in the metaverse, and presumably less present in the everyday world (where your body stubbornly remains).<\/p>\n<p><strong>2. Virtual reality.<\/strong> You need a virtual reality headset for this. The idea here is that you become immersed in the virtual world, so you feel even more <a href=\"https:\/\/pubmed.ncbi.nlm.nih.gov\/11710246\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">present<\/a> \u2013 at least until you bump into something that remains in the everyday world, like the coffee table.<\/p>\n<p><strong>3. Other people.<\/strong> The metaverse is social. There are lots of other people there, represented as avatars. Some of these avatars might be bots, virtual agents and manifestations of artificial intelligence. You can hang out with the other people or even do things together. The social aspect is likely to be central in Facebook\u2019s metaverse given its history as a social network.<\/p>\n<blockquote class=\"twitter-tweet\" data-width=\"500\" data-dnt=\"true\" readability=\"7.9611650485437\">\n<p lang=\"en\" dir=\"ltr\">Facebook CEO Mark Zuckerberg explains his \u201cMetaverse\u201d virtual world concept, which he says is about \u201cconnecting with people.\u201d <a href=\"https:\/\/t.co\/24YZk5ag5J\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">pic.twitter.com\/24YZk5ag5J<\/a><\/p>\n<p>\u2014 The Recount (@therecount) <a href=\"https:\/\/twitter.com\/therecount\/status\/1453772988361453572?ref_src=twsrc%5Etfw\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">October 28, 2021<\/a><\/p>\n<\/blockquote>\n<p>Metaverse fans and some researchers believe <a href=\"https:\/\/dl.acm.org\/doi\/10.1145\/223904.223935\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">communication<\/a> may be more natural than with video conferencing because, for example, you can use gaze to show who you are addressing (your avatar can turn its head to look at another person). Your avatar could also walk over and sit next to someone else\u2019s avatar to start a conversation.<\/p>\n<p><strong>4. Persistence.<\/strong> This means the virtual world is available whenever you want to visit it. You can change it by adding new virtual buildings or other objects and importantly, the changes remain in place next time you visit. You might be able to take up residence and own a bit of it. The metaverse will rely on your user-generated content \u2013 your digital creations and personal stories \u2013 in the same way social media does today.<\/p>\n<p><strong>5. Connection to the real world.<\/strong> In some visions of the metaverse, the virtual stuff in the virtual world actually represents real stuff in the real world. For example, you might fly a virtual drone in the metaverse to steer an actual drone in the real world. People talk about the real and virtual as being \u201c<a href=\"https:\/\/ieeexplore.ieee.org\/document\/8424832\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">digital twins<\/a>\u201d.<\/p>\n<h2>What can I do in a metaverse, and how soon?<\/h2>\n<p>Different corporations will probably have their own visions or even local versions of the metaverse but, like the internet, they will all be connected, so you can move from one to the other.<\/p>\n<p>It\u2019s likely that some things are going to be more immediately appealing and practical than others. Playing games would seem to be a reasonable leap, as many gamers already enjoy online gaming, and some games, to a degree, have already entered <a href=\"https:\/\/www.wired.com\/story\/these-companies-already-live-in-zuckerberg-metaverse\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">the metaverse<\/a> (think back to the characteristics above).<\/p>\n<p>The idea of being able to socialize or meet with others, and feel like you\u2019re really there with them in person, is also appealing \u2013 particularly in today\u2019s pandemic age.<\/p>\n<p>We don\u2019t have a particularly clear idea of Meta\u2019s metaverse offerings yet. In announcing the rebranding, chief executive Mark Zuckerberg mentioned <a href=\"https:\/\/www.independent.co.uk\/life-style\/gadgets-and-tech\/facebook-meta-name-new-metaverse-b1947245.html\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">different possibilities<\/a>. You might be able to appear in a real meeting as a hologram, or play chess with someone across the world on a virtual chessboard superimposed on the real world.<\/p>\n<p>Facebook\u2019s vision of the metaverse is as being our future interface to the internet. But whether we will one day access all internet services through 3D virtual worlds and virtual reality headsets remains to be seen.<\/p>\n<p>Headsets still appear to be a somewhat niche technology in spite of many large corporations\u2019 attempts to bring them to market in recent years, including Facebook with their purchase of <a href=\"https:\/\/theconversation.com\/oculus-rift-brings-a-whole-new-dimension-to-communication-24864\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Oculus<\/a>.<\/p>\n<p>I suspect Facebook will need to be in this for the long haul and that their vision of the metaverse is still many years off becoming a (virtual) reality.<\/p>\n<h2>A final observation<\/h2>\n<p>Stephenson\u2019s original vision of the metaverse was very exciting, but also full of possibilities for both online and real world harms, from addiction, to criminality, to the erosion of democratic institutions. Interestingly, Stephenson\u2019s metaverse was mostly owned by big corporations, with governments relegated to being largely insignificant paper-shuffling outposts.<\/p>\n<p>Given the current tensions between big tech and governments around the world over privacy, freedom of speech and online harms, we should seriously consider what kind of metaverse we want to create, and who gets to create, own and regulate it.<!-- Below is The Conversation's page counter tag. Please DO NOT REMOVE. --><em><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/counter.theconversation.com\/content\/171061\/count.gif?distributor=republish-lightbox-basic\" alt=\"The Conversation\" width=\"1\" height=\"1\" class=\"js-lazy\"><!-- End of code. If you don't see any code above, please get new code from the Advanced tab after you click the republish button. The page counter does not collect any personal data. More info: https:\/\/theconversation.com\/republishing-guidelines --><noscript><img decoding=\"async\" loading=\"lazy\" src=\"https:\/\/counter.theconversation.com\/content\/171061\/count.gif?distributor=republish-lightbox-basic\" alt=\"The Conversation\" width=\"1\" height=\"1\" class><\/noscript><\/em><\/p>\n<p><em>This article by <a href=\"https:\/\/theconversation.com\/profiles\/steve-benford-166224\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Steve Benford<\/a>, Professor of Collaborative Computing, <a href=\"https:\/\/theconversation.com\/institutions\/university-of-nottingham-1192\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">University of Nottingham<\/a>, is republished from <a href=\"https:\/\/theconversation.com\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">The Conversation<\/a> under a Creative Commons license. Read the <a href=\"https:\/\/theconversation.com\/metaverse-five-things-to-know-and-what-it-could-mean-for-you-171061\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">original article<\/a>.<\/em><\/p>\n<p> <a href=\"https:\/\/thenextweb.com\/news\/everything-wanted-know-metaverse-but-afraid-ask-syndication\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the wake of Facebook rebranding as Meta, reflecting its focus on the \u201cmetaverse\u201d, Microsoft has now announced it, too, will launch into this space. Meta has proposed that the metaverse will&#8230;<\/p>\n","protected":false},"author":1,"featured_media":8806,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/posts\/8805"}],"collection":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=8805"}],"version-history":[{"count":0,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/posts\/8805\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=\/wp\/v2\/media\/8806"}],"wp:attachment":[{"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=8805"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=8805"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.londonchiropracter.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=8805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}